![]() ![]() Nonetheless, if I can go to another platform and still get 100% of the game then I'd really like to know.ĪSG was right, after all I did remark an incorrect value (80% profit was not right, 30% is the proper number after rechecking). Is there an alternative place for me to buy Terraria from, other than Steam and is there any difference? If you tell me that Steam is the best place to buy, well, I guess that's where I'll get Terraria from. I've had poor support experiences in the past when I reported bugs in games I liked, but they never got fixed nor was there much, if any, feedback from Steam support It must be a nightmare to get any sort of compensation or assistance when something goes really bad on Steam, which is why I wanted to avoid it and mainly procure replacement stores. I dislike Steam, because if you buy something there, it's not really yours (those Valve heads want 80% of the profit for themselves, at least that's what some random Valve employee claims). However, I noticed that the primary distribution platform is Steam. Also easy and safe with steam(some will probably have something to say about that).I'm very interested in acquiring Terraria for PC, since I really enjoyed how the ambient music, pixelated environment and mechanics of this game appear to work so smoothly together, all this despite the concept behind the game being so simple, yet really malleable that its only limitations are our time, creativity and wether or not we got mods installed (which we can add) - I just love it, really want Terraria! Making gamecards(whatever that is), would mean more investment on their part, when they can keep the cost minimal and profit optimum(more or less) by keeping to Steam/GOG.Īnd what I meant with "what you want" is the ability to redownload the game whenever and wherever. Nice and simple.Īgain, if you don't trust online stores, that's an issue on your end. Customer pays, customer downloads from database, money goes into their accounts. No shipping cost, no production cost, no nonsense cost. I have no data to prove my claim, but neither do you, I think. They don't need to invest in something that will ultimately yield more losses than actual profit. ![]() strays like your family, that's what everyone has been using. I think the main reason they keep to online stores is because. So back to the days where you buy a CD or something for a full game? Oh and i do have evidence so speak for yourself That or before doing these they decide that doing the same with a different game was no fun and that they would rather have a gamecard that you can link to an account(which i admit that i was wrong they have steam account ((if that even works a transaction history))) and download the game and re download whenever without having to pay again This way instead of the ever so common customer pays customer downloads customers credit card starts paying for more than customer bought oh so suddenlyĬustomer gets visa customer sets up visa customer finally accesses steam customer has to make account and download things that could be harmful customer buys game customer downloads game customers game gets deleted by cleaner customer try tries again and finally customer gives up It would cost a little more to make something that is likely to give more creating profit ![]() Again i dont think you realize how popular gamecards are ive seen minecraft gamecards and they get sold out faster than i can say game so ![]()
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