![]() The no-pop cap can't help.Buildings are constructed in a colony's building slots. This cheat will only useful in mid- or late-game. ![]() If the person has to dpends on cheating to win, he shouldn't be a good player - probaby a noobie. Even if this cheat will not be discovered, it is not a good cheat to win. Although you may just bild a few or so units more and others may not realise so, it can easily be checked if the game is recorded. Would that be silly that only you use that cheat in an online game? If you build more than 10 houses or build units over the 300 pop limit, they will discover. I think it's great to remove that annoying 300 pop limit. I would like to play with no-300 pop limit with my friends on LANs.Īnd as I said previously, removing 300 pop limit will not lead to infinite pop since there is a "hidden" global pop limit in the game by no of TCs. If I did mention anything which make you feel I would cheat players online, I would say to say so sorry.Īnyway, if there is something around which can workaround with the pop limit, I think it is worth implementing (at least in LANs) where I can tell each player downloading/applying that thing, so each player get the same benefits. Sorry, I'm rather new to these kinds of things. Your not aloud to talk about cheats here and even more ask for someone to program you one, lol!!!!!!! your asking for someone to make a trainer that lets you build as many houses as you want and remove the 300 pop limit so you can have infinite pop and win every single game. temporarily should not introduce serious lags. However in normal situtions, these extra units may have died much soooner when they protect their TC, or invlve in any combat with the red player. ![]() But it will disappear when the extra units in the blue player die. NB: Although there may be cases when the blue player reaches its max pop (eg 325), then the red player captures its TC and then reachers its pop limit too (eg 325). ![]() Due to the "transfer" system, the 300 pop cap is nearly unnecessary to prevent lags. It may be the Mother Nature who loses pop when no one claime control of that settlement in the early game.Īnyway, the pop is just a "100-free pop + transfer" system, and the global max. When you capture one TC (and gain pop), someone will lose the TC (lose pop). Remeber after the 100 pop from houses, you need to get more pop from TCs. Since the global pop limit of that random map is already fixed by 10 houses + no of. If we are playing the random map, the lag situation should not occur. Not sure how the game works, but I guess the author somewhat grants much higher pop cap or even remove them all, so each player can get more than 700 pop. I think the archer blood playstyle is different. Um sorry to dissapoint yes it does add lots and i mean LOTS of lag cuz once i got 700 pop BOOM! lag lol There's generally no lag issue after the removal. of TCs", there's no need to put a 300 pop limit. In fact I think since the global pop limit is fixed by "10 houses + no. If not, at least I would like to do so in scenarios. I would like to play any game (ie singleplayer, multi-player, scenarios etc. ![]() (If random maps are not possible, we can create random-map scenarios withg triggers to play). I would like to do so because I would like to play with my friends in LANs with higher population. (But not the tricks of "pop-cost-1 unit" since it unbalances the game, or "army deployment" because I am talking about playing a normal Conquest game). It doesn't matter if it is to do with houses, god powers, bonuses and so on. to workarouund with the 300 pop limit is preferable. Does anyone know how to remove the population cap in both AOM or AOT?Īny methods/editing in the game, any mods/programs/trainer etc. ![]()
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